Codes down below in the description.
Super Mario Bros.'s address 074E a lot of remaining space for level types. This results in not only the levels becoming glitch levels, but also several glitched music tracks making an appearance when the value is modified/frozen. Here all glitched music tracks that can heard in game through this.
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Modify address 074E's value to ** (4B used for ** in this video): Changes the level type in Super Mario Bros.
00 = Underwater, 01 = Overworld, 02 = Underground, 03 = Castle, 04-FF = Glitched.
Values of music track that can be with specified level types:
Common overworld loop - 06, 08, 0A, 0B, 0D, 0E, 11, 14, 16, 17, 1B, 1C, 21, 22, 23, 24, 29, 2A, 2D, 48, 4A, 4C, 4E, 4F, 51, 53, 54, 57, 5A, 5D, 64, 65, 66, 68, 6E, 71, 74, 76, 7A, 7E, 83, 88, 8B, 8D, 93, 96, 97, 98, 9B, 9C, 9E, A0, A1, A3, A5, A7, A8, A9, AA, AB, AC, AD, AE, AF, B2, B5, B6, B8, BD, BE, C1, C8, CB, CC, CF, D0, D1, D2, E8, E9, EB, ED, EE, F4, F6, F7, F9, FB, FC, FD and FE
Alternative overworld loop - 13, 2C, 4D, 56, 58, 5C, 7D, 80, 85, 86, 89, 8A, 8F, 90, 92, 9A, 9D, B7, C0, C3, D3, D8, E2 and F0
Glitched underwater music - 0C, 18, 1A, 1E, 20, 4B, 52, 5E, 67, 6F, 73, 7B, 7F, 82, 87, 95, A4, A6, B9, C2, C7, CA, D4, D6, DA, DC, E0, E6, EC, F2, F3 and FA
Slightly glitched underground music - 1F, 63, 6C, 72, 84, 8C, 91, B0, B4, BC, C9, E7 and F1
Overworld music transition - 2E, D5 and E1
Castle with glitch instrumentals - 2F, 30, 31, 32, 50, 6B, 7C, 9F and B1
Slightly glitched castle music - 34, 35, 39, 3A, 3E, 40, 41, 42, 43, 44, 45, 5B, 62, BA, C5, E4, E5, EA, EF and F8
All miscellanious values are just normal music tracks.
TWITTER THAT I NEVER USE:
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