Super Mario Bros. (NES): All glitched music through glitched level types (Address 074E)

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2 years ago

Codes down below in the description.
Super Mario Bros.'s address 074E a lot of remaining space for level types. This results in not only the levels becoming glitch levels, but also several glitched music tracks making an appearance when the value is modified/frozen. Here all glitched music tracks that can heard in game through this.

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Codes used:
Modify address 074E's value to ** (4B used for ** in this video): Changes the level type in Super Mario Bros.
00 = Underwater, 01 = Overworld, 02 = Underground, 03 = Castle, 04-FF = Glitched.

Values of music track that can be with specified level types:
Common overworld loop - 06, 08, 0A, 0B, 0D, 0E, 11, 14, 16, 17, 1B, 1C, 21, 22, 23, 24, 29, 2A, 2D, 48, 4A, 4C, 4E, 4F, 51, 53, 54, 57, 5A, 5D, 64, 65, 66, 68, 6E, 71, 74, 76, 7A, 7E, 83, 88, 8B, 8D, 93, 96, 97, 98, 9B, 9C, 9E, A0, A1, A3, A5, A7, A8, A9, AA, AB, AC, AD, AE, AF, B2, B5, B6, B8, BD, BE, C1, C8, CB, CC, CF, D0, D1, D2, E8, E9, EB, ED, EE, F4, F6, F7, F9, FB, FC, FD and FE

Alternative overworld loop - 13, 2C, 4D, 56, 58, 5C, 7D, 80, 85, 86, 89, 8A, 8F, 90, 92, 9A, 9D, B7, C0, C3, D3, D8, E2 and F0

Glitched underwater music - 0C, 18, 1A, 1E, 20, 4B, 52, 5E, 67, 6F, 73, 7B, 7F, 82, 87, 95, A4, A6, B9, C2, C7, CA, D4, D6, DA, DC, E0, E6, EC, F2, F3 and FA

Slightly glitched underground music - 1F, 63, 6C, 72, 84, 8C, 91, B0, B4, BC, C9, E7 and F1

Overworld music transition - 2E, D5 and E1

Castle with glitch instrumentals - 2F, 30, 31, 32, 50, 6B, 7C, 9F and B1

Slightly glitched castle music - 34, 35, 39, 3A, 3E, 40, 41, 42, 43, 44, 45, 5B, 62, BA, C5, E4, E5, EA, EF and F8

All miscellanious values are just normal music tracks.

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